
PokemonMythic
_____'S Mew-Holo
2004 Japanese Play Promo _____'S Mew-Holo 2nd Season Sub-Promo
Market value
$9,000
Last sale
$11,000
Guaranteed buyback
$8,100
90% within 5 minutes of pulling
$7,200
80% anytime after, no expiration
- Set
- Pokemon Japanese Play Promo
- Year
- 2004
- Number
- 013
- Grade
- PSA 10
- Cert number
- 118214569
- Variant
- 2nd Season Sub-Promo
- Language
- english
- Owner
- CatchBack Vaults
- Pack pool
- Available in packs
Goes with this
3 slabs · $27,000Basket total
$27,000
Marketplace fee
$0
Flat $1 per transaction, never a percentage
Buyback floor
$21,600
80% of market value, any time
Pack or buyBuy outright
Buy it outright. _____'S Mew-Holo is $9,000 on the marketplace. Its best pack route is the Sapphire Pack at $2,500, where it sits in the $10,000-$16,000 band — that band hits 5.00% of the time and we count 9 cards in it, so this one slab is at most a 0.556% pull. That works out to 180 packs, or about $450,000, to land this specific card — and that is the optimistic end, because the real pool is larger than the 9 cards we can see. Packs are the wrong tool for a named card.
| Tier | Ticket | Band | Band odds | Expected spend for this card |
|---|---|---|---|---|
| Diamond Pack | $1,000 | the $6,500-$15,000 band | 2.00% | $850,000+ |
| Sapphire Pack | $2,500 | the $10,000-$16,000 band | 5.00% | $450,000+ |
Per-card chance = band probability / cards counted in that band's pool. Our pool data is a sample, so the per-card chance is an upper bound and the expected spend is a lower bound.







